<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>https://de.doc.boardgamearena.com/api.php?hidebots=1&amp;urlversion=1&amp;days=7&amp;limit=50&amp;action=feedrecentchanges&amp;feedformat=atom</id>
	<title>Board Game Arena  - Letzte Änderungen [de]</title>
	<link rel="self" type="application/atom+xml" href="https://de.doc.boardgamearena.com/api.php?hidebots=1&amp;urlversion=1&amp;days=7&amp;limit=50&amp;action=feedrecentchanges&amp;feedformat=atom"/>
	<link rel="alternate" type="text/html" href="https://de.doc.boardgamearena.com/Spezial:Letzte_%C3%84nderungen"/>
	<updated>2026-09-15T23:27:35Z</updated>
	<subtitle>Verfolge mit diesem Feed die letzten Änderungen in Board Game Arena.</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://de.doc.boardgamearena.com/index.php?title=Gamehelpquartermastergeneralsouthfront&amp;diff=2938&amp;oldid=0</id>
		<title>Gamehelpquartermastergeneralsouthfront</title>
		<link rel="alternate" type="text/html" href="https://de.doc.boardgamearena.com/index.php?title=Gamehelpquartermastergeneralsouthfront&amp;diff=2938&amp;oldid=0"/>
		<updated>2026-09-15T05:54:27Z</updated>

		<summary type="html">&lt;p&gt;New Gamehelp&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Quartermaster General: South Front – Game Help=&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&lt;br /&gt;
The game lasts up to &amp;#039;&amp;#039;&amp;#039;16 rounds&amp;#039;&amp;#039;&amp;#039;. Axis plays first each round, followed by Allies.&lt;br /&gt;
&lt;br /&gt;
Victory Points (VP) are gained from cards and during the four scoring rounds. During scoring, gain &amp;#039;&amp;#039;&amp;#039;1 VP per Victory Star you control&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If one side leads by &amp;#039;&amp;#039;&amp;#039;10+ VP after a scoring round&amp;#039;&amp;#039;&amp;#039;, it wins immediately. After the final scoring round, the player with more VP wins. &amp;#039;&amp;#039;&amp;#039;Ties go to the Axis.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Turn Sequence==&lt;br /&gt;
&lt;br /&gt;
Each turn consists of:&lt;br /&gt;
&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;First Movement&amp;#039;&amp;#039;&amp;#039; – Move any or all of your pieces.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Action&amp;#039;&amp;#039;&amp;#039; – Take &amp;#039;&amp;#039;&amp;#039;1 action&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Second Movement&amp;#039;&amp;#039;&amp;#039; – Move tanks, fleets and carriers. Infantry and airplanes may only move to unload from fleets.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Supply&amp;#039;&amp;#039;&amp;#039; – Eliminate all of your unsupplied pieces.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Draw&amp;#039;&amp;#039;&amp;#039; – Draw until you have 5 cards, but never draw more than 2 cards.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
&lt;br /&gt;
Choose one:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Play&amp;#039;&amp;#039;&amp;#039; – Play a card and resolve its text.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Conscription&amp;#039;&amp;#039;&amp;#039; – Discard 1 card to deploy infantry, or 2 cards to deploy a tank, airplane, fleet or carrier. The piece must be deployed in or adjacent to its faction&amp;#039;s Supply Flag.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Forced March&amp;#039;&amp;#039;&amp;#039; – Discard 1 card to move 1 piece.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Desperate Attack&amp;#039;&amp;#039;&amp;#039; – Discard 2 cards to attack.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Production Initiative&amp;#039;&amp;#039;&amp;#039; – Draw 1 card.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Contingency&amp;#039;&amp;#039;&amp;#039; – Use one of your Contingency cards.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pass&amp;#039;&amp;#039;&amp;#039; – Do nothing.&lt;br /&gt;
&lt;br /&gt;
Cards discarded for Conscription, Forced March or Desperate Attack do not need to match the faction of the affected piece.&lt;br /&gt;
&lt;br /&gt;
==Control==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Land:&amp;#039;&amp;#039;&amp;#039; Infantry and tanks take control of the space they occupy. You retain control after they leave until the enemy takes the space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sea:&amp;#039;&amp;#039;&amp;#039; A fleet or carrier controls the sea space it occupies. An empty sea space is considered controlled by &amp;#039;&amp;#039;&amp;#039;both players&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Opposing pieces may never occupy the same space.&lt;br /&gt;
&lt;br /&gt;
==Deployment and Recruitment==&lt;br /&gt;
&lt;br /&gt;
To &amp;#039;&amp;#039;&amp;#039;deploy&amp;#039;&amp;#039;&amp;#039; a piece:&lt;br /&gt;
&lt;br /&gt;
*the space must be controlled by you;&lt;br /&gt;
*the piece must be supplied;&lt;br /&gt;
*infantry, tanks and airplanes deploy on land;&lt;br /&gt;
*fleets and carriers deploy at sea.&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;&amp;#039;Conscription&amp;#039;&amp;#039;&amp;#039;, the destination must contain or be adjacent to the faction&amp;#039;s Supply Flag.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recruit&amp;#039;&amp;#039;&amp;#039; is less restrictive:&lt;br /&gt;
&lt;br /&gt;
*a piece may be recruited into a controlled space;&lt;br /&gt;
*it may also be recruited into an unoccupied enemy-controlled space, taking control of it;&lt;br /&gt;
*it may be recruited unsupplied, but will be eliminated during the Supply step unless supply is restored.&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
&lt;br /&gt;
A piece is supplied if it can trace a path through spaces controlled by its side to one of its faction&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Supply Flags&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
An unoccupied space cannot be used for supply if an adjacent enemy piece can interdict it.&lt;br /&gt;
&lt;br /&gt;
*Infantry, tanks and airplanes interdict adjacent unoccupied &amp;#039;&amp;#039;&amp;#039;land&amp;#039;&amp;#039;&amp;#039; spaces.&lt;br /&gt;
*Fleets and airplanes interdict adjacent unoccupied &amp;#039;&amp;#039;&amp;#039;sea&amp;#039;&amp;#039;&amp;#039; spaces.&lt;br /&gt;
*A carrier without an airplane does not interdict adjacent spaces.&lt;br /&gt;
&lt;br /&gt;
Unsupplied pieces:&lt;br /&gt;
&lt;br /&gt;
*cannot attack;&lt;br /&gt;
*normally cannot move into another unsupplied space;&lt;br /&gt;
*are eliminated during their owner&amp;#039;s Supply step.&lt;br /&gt;
&lt;br /&gt;
Supply is checked continuously as the board position changes.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
Normally:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Piece&lt;br /&gt;
!First Movement&lt;br /&gt;
!Second Movement&lt;br /&gt;
|-&lt;br /&gt;
|Infantry&lt;br /&gt;
|1 land space or load onto a fleet&lt;br /&gt;
|No movement, except unloading from a fleet&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|1 land space or load onto a fleet&lt;br /&gt;
|1 land space; transported tanks must unload&lt;br /&gt;
|-&lt;br /&gt;
|Airplane&lt;br /&gt;
|Up to 2 spaces, or 1 space to load onto a fleet&lt;br /&gt;
|No movement, except unloading from a fleet&lt;br /&gt;
|-&lt;br /&gt;
|Fleet&lt;br /&gt;
|1 sea space&lt;br /&gt;
|1 sea space&lt;br /&gt;
|-&lt;br /&gt;
|Carrier&lt;br /&gt;
|1 sea space&lt;br /&gt;
|1 sea space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A piece may not normally enter a space containing an enemy piece.&lt;br /&gt;
&lt;br /&gt;
===Airplanes===&lt;br /&gt;
&lt;br /&gt;
Airplanes moving on their own may move up to &amp;#039;&amp;#039;&amp;#039;2 spaces&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
When moving 2 spaces, they may jump over an intermediate space that is:&lt;br /&gt;
&lt;br /&gt;
*water;&lt;br /&gt;
*enemy-occupied;&lt;br /&gt;
*enemy-controlled;&lt;br /&gt;
*unsupplied.&lt;br /&gt;
&lt;br /&gt;
They &amp;#039;&amp;#039;&amp;#039;cannot jump over a neutral space&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
An airplane may not finish movement in a land space you did not control at the &amp;#039;&amp;#039;&amp;#039;beginning of that Movement step&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Naval Transport==&lt;br /&gt;
&lt;br /&gt;
A fleet may transport &amp;#039;&amp;#039;&amp;#039;1 infantry, tank or airplane&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
*UK fleet: UK or French piece&lt;br /&gt;
*USA fleet: USA or French piece&lt;br /&gt;
*Pact fleet: Pact or German piece&lt;br /&gt;
&lt;br /&gt;
Pieces normally load during First Movement. The fleet may move before or after loading.&lt;br /&gt;
&lt;br /&gt;
A transported piece &amp;#039;&amp;#039;&amp;#039;must unload before the end of the turn or it is eliminated&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
During Second Movement:&lt;br /&gt;
&lt;br /&gt;
*tanks may unload into an unoccupied enemy-controlled space;&lt;br /&gt;
*infantry may only unload into a space you currently control;&lt;br /&gt;
*airplanes may only unload into a space you controlled at the beginning of the step.&lt;br /&gt;
&lt;br /&gt;
Transported infantry and tanks may form an attacking land force.&lt;br /&gt;
&lt;br /&gt;
Transported airplanes &amp;#039;&amp;#039;&amp;#039;cannot participate in combat&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
A carrier may carry &amp;#039;&amp;#039;&amp;#039;1 airplane of the same faction&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The airplane may remain on the carrier between turns.&lt;br /&gt;
&lt;br /&gt;
If a carrier carrying an airplane would be removed, the &amp;#039;&amp;#039;&amp;#039;airplane is removed instead&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
An airplane on a carrier is considered &amp;#039;&amp;#039;&amp;#039;carried&amp;#039;&amp;#039;&amp;#039;, not transported.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat takes place between opposing forces in adjacent spaces.&lt;br /&gt;
&lt;br /&gt;
The type of combat is determined by the &amp;#039;&amp;#039;&amp;#039;space being attacked&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Land Combat===&lt;br /&gt;
&lt;br /&gt;
A land attacking force consists of:&lt;br /&gt;
&lt;br /&gt;
*infantry;&lt;br /&gt;
*tanks.&lt;br /&gt;
&lt;br /&gt;
Airplanes and fleets may support land combat, but cannot form the attacking land force themselves.&lt;br /&gt;
&lt;br /&gt;
===Sea Combat===&lt;br /&gt;
&lt;br /&gt;
A sea attacking force may consist of:&lt;br /&gt;
&lt;br /&gt;
*fleets;&lt;br /&gt;
*airplanes;&lt;br /&gt;
*carriers.&lt;br /&gt;
&lt;br /&gt;
A carrier cannot initiate an attack by itself; the force must initially contain at least one fleet or airplane.&lt;br /&gt;
&lt;br /&gt;
===Attack Rounds===&lt;br /&gt;
&lt;br /&gt;
Each attack round normally forces the defender to remove:&lt;br /&gt;
&lt;br /&gt;
*1 piece from the attacked space; &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*an eligible adjacent airplane or fleet supporting the defense.&lt;br /&gt;
&lt;br /&gt;
The defender chooses the casualty.&lt;br /&gt;
&lt;br /&gt;
If defenders remain, the attacker may continue by:&lt;br /&gt;
&lt;br /&gt;
*removing a piece from the attacking force;&lt;br /&gt;
*removing an eligible adjacent supporting airplane or fleet; &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*using an appropriate Reaction.&lt;br /&gt;
&lt;br /&gt;
The piece or Reaction used to continue must have at least the same &amp;#039;&amp;#039;&amp;#039;combat rank&amp;#039;&amp;#039;&amp;#039; as the defender&amp;#039;s previous loss or Reaction.&lt;br /&gt;
&lt;br /&gt;
The attacker may not remove the &amp;#039;&amp;#039;&amp;#039;last piece of the attacking force&amp;#039;&amp;#039;&amp;#039; to continue an attack.&lt;br /&gt;
&lt;br /&gt;
===Combat Rank===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Land, highest to lowest:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
#Sustain Attack / Stand Fast&lt;br /&gt;
#Airplane / Fleet&lt;br /&gt;
#Tank&lt;br /&gt;
#Infantry&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sea, highest to lowest:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
#Naval Combat&lt;br /&gt;
#Fleet&lt;br /&gt;
#Airplane / Anti-Air&lt;br /&gt;
#Carrier &amp;#039;&amp;#039;(defense only)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Reactions==&lt;br /&gt;
&lt;br /&gt;
Reaction cards are discarded when used and normally must belong to a faction involved in the combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reaction&lt;br /&gt;
!Use&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sustain Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Continue a land attack without removing a piece. Cannot be used in Winter except in Desert Climate spaces.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Advance!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|After clearing a land space, move one attacking infantry or tank into it. Cannot be used in Spring except in Desert Climate spaces.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stand Fast&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Do not remove a defending piece in land combat.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Exchange&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|When removing a defender, force the attacker to remove a piece as well.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Retreat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Move one defending land piece 1 space before resolving the casualty.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Withdraw Navy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Move one defending fleet or carrier 1 space.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Anti-Air&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Counters effects involving airplanes; may also protect against an air-containing sea attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Naval Combat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Counters fleets in land combat; at sea it can continue an attack or prevent a defending loss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only &amp;#039;&amp;#039;&amp;#039;one Reaction at a time&amp;#039;&amp;#039;&amp;#039; may be used.&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
&lt;br /&gt;
The French infantry:&lt;br /&gt;
&lt;br /&gt;
*may use any UK Supply Flag;&lt;br /&gt;
*may be transported by UK or USA fleets;&lt;br /&gt;
*may join a UK or USA attacking force in the same space;&lt;br /&gt;
*may only use &amp;#039;&amp;#039;&amp;#039;French Reactions&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If the French infantry is the only remaining piece in the force, it cannot be supported by UK or USA fleets or airplanes.&lt;br /&gt;
&lt;br /&gt;
==Minor Countries==&lt;br /&gt;
&lt;br /&gt;
Yugoslavia, Bulgaria, Greece and Iraq begin neutral.&lt;br /&gt;
&lt;br /&gt;
You may &amp;#039;&amp;#039;&amp;#039;declare war&amp;#039;&amp;#039;&amp;#039; on a neutral minor country at any time during your turn. Doing so activates it for your opponent.&lt;br /&gt;
&lt;br /&gt;
A card may instead activate a minor country for your own side.&lt;br /&gt;
&lt;br /&gt;
You cannot move into, attack, or jump an airplane over a neutral minor country before it is activated.&lt;br /&gt;
&lt;br /&gt;
===Minor Country Forces (MCFs)===&lt;br /&gt;
&lt;br /&gt;
MCFs:&lt;br /&gt;
&lt;br /&gt;
*cannot move;&lt;br /&gt;
*cannot attack;&lt;br /&gt;
*are always supplied;&lt;br /&gt;
*defend like infantry;&lt;br /&gt;
*may use defensive Reactions from any faction controlled by their player;&lt;br /&gt;
*cannot Retreat;&lt;br /&gt;
*allow friendly supply to be traced through them;&lt;br /&gt;
*do not interdict enemy supply.&lt;br /&gt;
&lt;br /&gt;
==Round Reminders==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Late War cards:&amp;#039;&amp;#039;&amp;#039; shuffled into the decks after Winter 1941.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;USA at War:&amp;#039;&amp;#039;&amp;#039; before this round, USA pieces may be recruited but cannot move or be deployed.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scoring:&amp;#039;&amp;#039;&amp;#039; after Winter 1940, Winter 1941, Winter 1942 and Spring 1944.&lt;br /&gt;
&lt;br /&gt;
==Victory==&lt;br /&gt;
&lt;br /&gt;
During each scoring round, gain &amp;#039;&amp;#039;&amp;#039;1 VP for every Victory Star you control&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If you lead by &amp;#039;&amp;#039;&amp;#039;10 or more VP&amp;#039;&amp;#039;&amp;#039; after any scoring round, you win immediately.&lt;br /&gt;
&lt;br /&gt;
After the fourth and final scoring round:&lt;br /&gt;
&lt;br /&gt;
*highest VP wins;&lt;br /&gt;
*if tied, &amp;#039;&amp;#039;&amp;#039;Axis wins&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;</summary>
		<author><name>0PiedPiper0</name></author>
	</entry>
	<entry>
		<id>https://de.doc.boardgamearena.com/index.php?title=Gamehelparctic&amp;diff=2937&amp;oldid=2935</id>
		<title>Gamehelparctic</title>
		<link rel="alternate" type="text/html" href="https://de.doc.boardgamearena.com/index.php?title=Gamehelparctic&amp;diff=2937&amp;oldid=2935"/>
		<updated>2026-09-13T08:03:13Z</updated>

		<summary type="html">&lt;p&gt;Erwerb der Tierfähigkeiten verdeutlicht.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 13. September 2026, 10:03 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Zeile 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SPIELZUG&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SPIELZU&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In jedem Spielzug musst du:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In jedem Spielzug musst du:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Tierkarten zu deinem Stapel hinzufügen und eine Tierfähigkeit nehmen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Tierkarten zu deinem Stapel hinzufügen und eine Tierfähigkeit nehmen&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, die dem Haupttier auf deiner zuletzt abgelgten Tierkarte entspricht&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Die Tierplättchen auf der Landschaft bewegen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Die Tierplättchen auf der Landschaft bewegen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Karten auf die Hand nachziehen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Karten auf die Hand nachziehen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mitaki</name></author>
	</entry>
</feed>